mirror of
https://github.com/recroom2016/OpenRec.git
synced 2026-04-22 21:25:51 +00:00
72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace api
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{
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class ModernRooms
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{
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public class Stats
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{
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public int CheerCount { get; set; }
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public int FavoriteCount { get; set; }
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public int VisitorCount { get; set; }
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public int VisitCount { get; set; }
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}
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public class SubRoom
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{
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public int SubRoomId { get; set; }
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public ulong RoomId { get; set; }
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public string UnitySceneId { get; set; }
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public string Name { get; set; }
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public string DataBlob { get; set; }
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public DateTime DataSavedAt { get; set; }
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public bool IsSandbox { get; set; }
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public int MaxPlayers { get; set; }
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public int Accessibility { get; set; }
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}
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public class Root
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{
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public ulong RoomId { get; set; }
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public bool IsDorm { get; set; }
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public int MaxPlayerCalculationMode { get; set; }
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public int MaxPlayers { get; set; }
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public bool CloningAllowed { get; set; }
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public bool DisableMicAutoMute { get; set; }
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public bool DisableRoomComments { get; set; }
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public bool EncryptVoiceChat { get; set; }
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public bool LoadScreenLocked { get; set; }
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public int Version { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public string ImageName { get; set; }
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public int WarningMask { get; set; }
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public object CustomWarning { get; set; }
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public int CreatorAccountId { get; set; }
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public int State { get; set; }
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public int Accessibility { get; set; }
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public bool SupportsLevelVoting { get; set; }
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public bool IsRRO { get; set; }
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public bool SupportsScreens { get; set; }
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public bool SupportsWalkVR { get; set; }
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public bool SupportsTeleportVR { get; set; }
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public bool SupportsVRLow { get; set; }
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public bool SupportsQuest2 { get; set; }
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public bool SupportsMobile { get; set; }
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public bool SupportsJuniors { get; set; }
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public int MinLevel { get; set; }
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public DateTime CreatedAt { get; set; }
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public Stats Stats { get; set; }
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public List<SubRoom> SubRooms { get; set; }
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public List<object> Tags { get; set; }
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public List<object> PromoImages { get; set; }
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public List<object> PromoExternalContent { get; set; }
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public List<object> LoadScreens { get; set; }
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}
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}
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}
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