Added basic info to get in game for like...August 2016 ;-; It's not much but it's a start
44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Players
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{
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/// <summary>
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/// Extensions of data used in August 2016 Rec Room
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/// </summary>
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public class AugustProfile : BaseProfile
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{
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public AugustProfile(BaseProfile baseProfile)
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{
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Id = baseProfile.Id;
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Username = baseProfile.Username;
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DisplayName = baseProfile.DisplayName;
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XP = baseProfile.XP;
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Level = baseProfile.Level;
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Reputation = baseProfile.Reputation;
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Developer = baseProfile.Developer;
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Bio = baseProfile.Bio;
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RegistrationStatus = baseProfile.RegistrationStatus;
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CanReceiveInvites = baseProfile.CanReceiveInvites;
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ProfileImageName = baseProfile.ProfileImageName;
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JuniorProfile = baseProfile.JuniorProfile;
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ForceJuniorImages = baseProfile.ForceJuniorImages;
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PendingJunior = baseProfile.PendingJunior;
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HasBirthday = baseProfile.HasBirthday;
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HasEmail = baseProfile.HasEmail;
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AvoidJuniors = baseProfile.AvoidJuniors;
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}
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/// <summary>
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/// Used in early versions of Rec Room from 2016 as the players DisplayName
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/// </summary>
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[JsonPropertyName(name: "Name")] public string Name => DisplayName;
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/// <summary>
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/// The SteamID of the local player, used in 2016
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/// </summary>
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[JsonPropertyName(name: "SteamID")] public ulong SteamID { get; set; }
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/// <summary>
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/// The..gender?? of the local player, this isn't used by Rec Room at all so I'm guessing whoever made their webmanager just added this to add it
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/// </summary>
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[JsonPropertyName(name: "Gender")] public string Gender { get; set; } = string.Empty;
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}
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} |