kill collider + quiet down sk0l
THIS IS THE LAST THING I HOPE AAA
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@@ -112,6 +112,9 @@ public class Sk0lManager : MonoBehaviour
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videoMaterial.mainTexture = renderTexture;
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videoMaterial.mainTexture = renderTexture;
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renderer.material = videoMaterial;
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renderer.material = videoMaterial;
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MeshCollider collider = videoPlane.GetComponent<MeshCollider>();
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Destroy(collider);
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videoPlayerRef.Prepare();
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videoPlayerRef.Prepare();
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Plugin.Log.LogInfo($"video spawned at {videoPlayerObject.transform.position}, " +
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Plugin.Log.LogInfo($"video spawned at {videoPlayerObject.transform.position}, " +
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@@ -263,6 +266,8 @@ public class Sk0lManager : MonoBehaviour
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supposedToBePlaying = true;
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supposedToBePlaying = true;
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videoPlayerRef.SetDirectAudioVolume(0, 0.175f);
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if (firstTime)
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if (firstTime)
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{
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{
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firstTime = false;
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firstTime = false;
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