Added project yay
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43
Plugin.cs
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43
Plugin.cs
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using RecRoom.Activities.Quest;
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using RecRoom.Core.AI;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace Sk0liosis
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{
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[BepInPlugin("com.splootybean.sk0liosis", "Sk0liosis", "1.0.2")]
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public class Plugin : BasePlugin
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{
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internal static new ManualLogSource Log;
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private readonly Harmony _harmony = new("Sk0liosis");
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public static string[] videos = ["cnpuEwJZCJQ", "nwUfjW81GIE", "k32KJVBs_XE", "eQnZyEq8dKE", "oLjM6udnPoc", "7tFtyEsZSVs", "k7-rrqzw08U", "tjvCfojSEBk", "aymF58wwXDY", "Q6Wxm9Smf5c", "MpV62vSs12I", "s6ZZPA2DUnI", "xbGzExJ0F1Y", "a2zXsyDtNds", "MD-nhXyNFXg", "2zRJxT6Zfu0", "avfte4fbvJ4"];
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public override void Load()
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{
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Log = base.Log;
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Log.LogInfo("Did you know about THIS ureleased feature in Rec Room?");
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_harmony.PatchAll();
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}
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[HarmonyPatch(typeof(QuestManager))]
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internal class QuestManagerPatch
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{
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[HarmonyPatch("OnPlayerHealthChanged"), HarmonyPrefix]
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private static void OnPlayerHealthChanged(QuestManager __instance, PhotonPlayer player, QuestManager.HealthChangeType healthChangeType, [Optional] Enemy enemyDeathAttacker, [Optional] PhotonPlayer friendlyFireDeathAttacker)
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{
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string randomVideo = videos[Random.Range(0, videos.Length)];
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bool isDown = __instance.IsQuestRunning && player.IsLocal && (healthChangeType != QuestManager.HealthChangeType.Initialize || healthChangeType > QuestManager.HealthChangeType.Revive);
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if (isDown)
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{
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{
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Application.OpenURL($"https://youtube.com/watch/{randomVideo}");
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}
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}
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}
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}
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}
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}
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