using System; using System.Collections.Generic; using System.Text; using System.Net; using Newtonsoft.Json; using vaultgamesesh; using System.IO; using server; using api; namespace api { class CustomRooms { public static void RoomDecode(string text) { ModernRooms.Root root2 = JsonConvert.DeserializeObject(text); File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomname.txt", root2.Name); File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomid.txt", Convert.ToString(root2.RoomId)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\datablob.txt", root2.SubRooms[0].DataBlob); File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomsceneid.txt", root2.SubRooms[0].UnitySceneId); File.WriteAllText("SaveData\\Rooms\\Downloaded\\imagename.txt", root2.ImageName); File.WriteAllText("SaveData\\Rooms\\Downloaded\\cheercount.txt", Convert.ToString(root2.Stats.CheerCount)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\favcount.txt", Convert.ToString(root2.Stats.FavoriteCount)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\visitcount.txt", Convert.ToString(root2.Stats.VisitCount)); room = new Room { RoomId = 29, Name = root2.Name, Description = "OpenRec Downloaded Room", ImageName = root2.ImageName, CreatorPlayerId = Convert.ToUInt64(File.ReadAllText("SaveData\\Profile\\userid.txt")), State = 0, Accessibility = 1, SupportsLevelVoting = false, IsAGRoom = false, CloningAllowed = false, SupportsScreens = true, SupportsWalkVR = true, SupportsTeleportVR = true, ReplicationId = null, ReleaseStatus = 0 }; scene = new List { new Scene() { RoomSceneId = 1, RoomId = 29, RoomSceneLocationId = root2.SubRooms[0].UnitySceneId, Name = "Home", IsSandbox = true, DataBlobName = root2.SubRooms[0].DataBlob, MaxPlayers = 20, CanMatchmakeInto = true, DataModifiedAt = root2.SubRooms[0].DataSavedAt, ReplicationId = null, UseLevelBasedMatchmaking = false, UseAgeBasedMatchmaking = false, UseRecRoyaleMatchmaking = false, ReleaseStatus = 0, SupportsJoinInProgress = true } }; root = new Root { Room = room, Scenes = scene, CoOwners = new List(), InvitedCoOwners = new List(), Hosts = new List(), InvitedHosts = new List(), CheerCount = root2.Stats.CheerCount, FavoriteCount = root2.Stats.FavoriteCount, VisitCount = root2.Stats.VisitCount, Tags = new List { new aTag() { Tag = "rro", Type = 2 } } }; File.WriteAllText("SaveData\\Rooms\\Downloaded\\RoomDetails.json", JsonConvert.SerializeObject(root)); } public static void RoomGet(string roomnames) { string webdata = new WebClient().DownloadString("https://rooms.rec.net/rooms?name=" + roomnames + "&include=297"); ModernRooms.Root root2 = JsonConvert.DeserializeObject(webdata); room = new Room { RoomId = 29, Name = root2.Name, Description = "OpenRec Downloaded Room", ImageName = root2.ImageName, CreatorPlayerId = Convert.ToUInt64(File.ReadAllText("SaveData\\Profile\\userid.txt")), State = 0, Accessibility = 1, SupportsLevelVoting = false, IsAGRoom = false, CloningAllowed = false, SupportsScreens = true, SupportsWalkVR = true, SupportsTeleportVR = true, ReplicationId = null, ReleaseStatus = 0 }; scene = new List { new Scene() { RoomSceneId = 1, RoomId = 29, RoomSceneLocationId = root2.SubRooms[0].UnitySceneId, Name = "Home", IsSandbox = true, DataBlobName = root2.SubRooms[0].DataBlob, MaxPlayers = 20, CanMatchmakeInto = true, DataModifiedAt = root2.SubRooms[0].DataSavedAt, ReplicationId = null, UseLevelBasedMatchmaking = false, UseAgeBasedMatchmaking = false, UseRecRoyaleMatchmaking = false, ReleaseStatus = 0, SupportsJoinInProgress = true } }; root = new Root { Room = room, Scenes = scene, CoOwners = new List(), InvitedCoOwners = new List(), Hosts = new List(), InvitedHosts = new List(), CheerCount = root2.Stats.CheerCount, FavoriteCount = root2.Stats.FavoriteCount, VisitCount = root2.Stats.VisitCount, Tags = new List { new aTag() { Tag = "rro", Type = 2 } } }; File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomname.txt", root2.Name); File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomid.txt", Convert.ToString(root2.RoomId)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\datablob.txt", root2.SubRooms[0].DataBlob); File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomsceneid.txt", root2.SubRooms[0].UnitySceneId); File.WriteAllText("SaveData\\Rooms\\Downloaded\\imagename.txt", root2.ImageName); File.WriteAllText("SaveData\\Rooms\\Downloaded\\cheercount.txt", Convert.ToString(root2.Stats.CheerCount)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\favcount.txt", Convert.ToString(root2.Stats.FavoriteCount)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\visitcount.txt", Convert.ToString(root2.Stats.VisitCount)); File.WriteAllText("SaveData\\Rooms\\Downloaded\\RoomDetails.json", JsonConvert.SerializeObject(root)); } public static Room room { get; set; } public static List scene { get; set; } public static Root root { get; set; } //2018 rooms public class Room { public ulong RoomId { get; set; } public string Name { get; set; } public string Description { get; set; } public ulong CreatorPlayerId { get; set; } public string ImageName { get; set; } public int State { get; set; } public int Accessibility { get; set; } public bool SupportsLevelVoting { get; set; } public bool IsAGRoom { get; set; } public bool CloningAllowed { get; set; } public bool SupportsScreens { get; set; } public bool SupportsWalkVR { get; set; } public bool SupportsTeleportVR { get; set; } public object ReplicationId { get; set; } public int ReleaseStatus { get; set; } } public class Scene { public int RoomSceneId { get; set; } public ulong RoomId { get; set; } public string RoomSceneLocationId { get; set; } public string Name { get; set; } public bool IsSandbox { get; set; } public string DataBlobName { get; set; } public int MaxPlayers { get; set; } public bool CanMatchmakeInto { get; set; } public DateTime DataModifiedAt { get; set; } public object ReplicationId { get; set; } public bool UseLevelBasedMatchmaking { get; set; } public bool UseAgeBasedMatchmaking { get; set; } public bool UseRecRoyaleMatchmaking { get; set; } public int ReleaseStatus { get; set; } public bool SupportsJoinInProgress { get; set; } } public class Root { public Room Room { get; set; } public List Scenes { get; set; } public List CoOwners { get; set; } public List InvitedCoOwners { get; set; } public List Hosts { get; set; } public List InvitedHosts { get; set; } public int CheerCount { get; set; } public int FavoriteCount { get; set; } public int VisitCount { get; set; } public List Tags { get; set; } } public class aTag { public string Tag { get; set; } public int Type { get; set; } } } }