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https://github.com/recroom2016/OpenRec.git
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update 0.3
This commit is contained in:
80
Settings.cs
80
Settings.cs
@@ -5,42 +5,22 @@ using Newtonsoft.Json;
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namespace api
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{
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// Token: 0x0200003C RID: 60
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internal class Settings
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{
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// Token: 0x060001C1 RID: 449 RVA: 0x00002D10 File Offset: 0x00000F10
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public static string GetPlayerSettings()
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{
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if (Settings.playerSettings == null)
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{
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if (File.Exists(Settings.SettingsPath))
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{
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Settings.playerSettings = Settings.LoadSettings();
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}
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else
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{
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Settings.playerSettings = Settings.CreateDefaultSettings();
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}
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}
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return JsonConvert.SerializeObject(Settings.playerSettings);
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}
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// Token: 0x060001C2 RID: 450 RVA: 0x000061FC File Offset: 0x000043FC
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public static void SetPlayerSettings(string jsonData)
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{
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if (jsonData == "")
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{
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Console.WriteLine("[Settings][Set] Json Data is empty.");
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{
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return;
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}
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Setting setting = JsonConvert.DeserializeObject<Setting>(jsonData);
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for (int i = 0; i < Settings.playerSettings.Count; i++)
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Settings.playerSettings = Settings.LoadSettings();
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foreach (Setting setting2 in Settings.playerSettings)
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{
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if (Settings.playerSettings[i].Key == setting.Key)
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if (setting2.Key == setting.Key)
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{
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Settings.playerSettings[i].Value = setting.Value;
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setting2.Value = setting.Value;
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Settings.SaveSettings(Settings.playerSettings);
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return;
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}
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}
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Settings.playerSettings.Add(new Setting
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@@ -50,8 +30,15 @@ namespace api
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});
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Settings.SaveSettings(Settings.playerSettings);
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}
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// Token: 0x060001C3 RID: 451 RVA: 0x000062AC File Offset: 0x000044AC
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public static List<Setting> LoadSettings()
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{
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return JsonConvert.DeserializeObject<List<Setting>>(File.ReadAllText(Environment.CurrentDirectory + Settings.SettingsPath));
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}
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public static void SaveSettings(List<Setting> settings)
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{
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File.WriteAllText(Environment.CurrentDirectory + Settings.SettingsPath, JsonConvert.SerializeObject(settings));
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}
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public static List<Setting> CreateDefaultSettings()
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{
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return new List<Setting>
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@@ -138,43 +125,10 @@ namespace api
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}
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};
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}
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// Token: 0x060001C4 RID: 452 RVA: 0x00006548 File Offset: 0x00004748
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public static List<Setting> LoadSettings()
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{
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List<Setting> list = new List<Setting>();
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using (BinaryReader binaryReader = new BinaryReader(File.Open(Settings.SettingsPath, FileMode.Open)))
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{
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while (binaryReader.BaseStream.Position != binaryReader.BaseStream.Length)
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{
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Setting item = new Setting
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{
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Key = binaryReader.ReadString(),
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Value = binaryReader.ReadString()
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};
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list.Add(item);
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}
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}
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return list;
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}
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// Token: 0x060001C5 RID: 453 RVA: 0x000065C8 File Offset: 0x000047C8
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public static void SaveSettings(List<Setting> settings)
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{
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using (BinaryWriter binaryWriter = new BinaryWriter(File.Create("SaveData\\")))
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{
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foreach (Setting setting in settings)
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{
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binaryWriter.Write(setting.Key);
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binaryWriter.Write(setting.Value);
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}
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}
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}
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// Token: 0x040000F0 RID: 240
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private static List<Setting> playerSettings;
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// Token: 0x040000F1 RID: 241
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public static string SettingsPath = "SaveData\\settings.txt";
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public static string SettingsPath = "\\SaveData\\settings.txt";
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}
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}
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