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0.6.0
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@@ -20,6 +20,9 @@ namespace api
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File.WriteAllText("SaveData\\Rooms\\Downloaded\\datablob.txt", root2.SubRooms[0].DataBlob);
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File.WriteAllText("SaveData\\Rooms\\Downloaded\\roomsceneid.txt", root2.SubRooms[0].UnitySceneId);
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File.WriteAllText("SaveData\\Rooms\\Downloaded\\imagename.txt", root2.ImageName);
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File.WriteAllText("SaveData\\Rooms\\Downloaded\\cheercount.txt", Convert.ToString(root2.Stats.CheerCount));
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File.WriteAllText("SaveData\\Rooms\\Downloaded\\favcount.txt", Convert.ToString(root2.Stats.FavoriteCount));
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File.WriteAllText("SaveData\\Rooms\\Downloaded\\visitcount.txt", Convert.ToString(root2.Stats.VisitCount));
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ulong rand = Convert.ToUInt64(new Random().Next(0, 99));
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room = new Room
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{
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