Add Steam auth, platform validators & name gen
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@@ -2,6 +2,7 @@ namespace RecNet.Application.Common.Interfaces;
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public interface IConfigService
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{
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Task<T?> GetAsync<T>(string key, T? defaultValue = default, CancellationToken ct = default);
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Task<T?> GetAsync<T>(string key, CancellationToken ct = default);
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Task<T> GetAsync<T>(string key, T defaultValue, CancellationToken ct = default);
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Task SetAsync<T>(string key, T value, CancellationToken ct = default);
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}
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@@ -0,0 +1,14 @@
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using RecNet.Application.Common.PlatformAuth;
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using RecNet.Domain.Common;
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namespace RecNet.Application.Common.Interfaces;
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public interface IPlatformAuthValidator
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{
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PlatformType PlatformType { get; }
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Task<PlatformAuthResult> ValidateAsync(
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string platformAuthentication,
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string platformId,
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CancellationToken ct = default);
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}
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11
RecNet.Application/Common/Interfaces/ISteamAuthService.cs
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11
RecNet.Application/Common/Interfaces/ISteamAuthService.cs
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@@ -0,0 +1,11 @@
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using RecNet.Application.Common.Steam;
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namespace RecNet.Application.Common.Interfaces;
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public interface ISteamAuthService
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{
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Task<SteamAuthResult> AuthorizeAsync(
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string ticket,
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uint appId,
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CancellationToken ct = default);
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}
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21
RecNet.Application/Common/PlatformAuth/PlatformAuthResult.cs
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21
RecNet.Application/Common/PlatformAuth/PlatformAuthResult.cs
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@@ -0,0 +1,21 @@
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namespace RecNet.Application.Common.PlatformAuth;
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public class PlatformAuthResult
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{
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public bool Succeeded { get; private set; }
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public string? Message { get; private set; }
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public string? Name { get; private set; }
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private PlatformAuthResult(bool succeeded, string? message, string? name)
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{
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Succeeded = succeeded;
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Message = message;
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Name = name;
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}
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public static PlatformAuthResult Success(string? name)
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=> new(true, null, name);
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public static PlatformAuthResult Failure(string? message = null)
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=> new(false, message, null);
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}
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21
RecNet.Application/Common/Steam/SteamAuthResult.cs
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21
RecNet.Application/Common/Steam/SteamAuthResult.cs
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@@ -0,0 +1,21 @@
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namespace RecNet.Application.Common.Steam;
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public class SteamAuthResult
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{
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public bool Succeeded { get; private set; }
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public string? SteamId { get; private set; }
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public string? DisplayName { get; private set; }
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private SteamAuthResult(bool succeeded, string? steamId, string? displayName)
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{
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Succeeded = succeeded;
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SteamId = steamId;
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DisplayName = displayName;
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}
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public static SteamAuthResult Success(string steamId, string? displayName)
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=> new(true, steamId, displayName);
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public static SteamAuthResult Failure()
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=> new (false, null, null);
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}
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