using System.Text.Json.Serialization; namespace RecRoomArchive.Models.API.Setting { /// /// The players local settings and preferences /// public class Setting { /// /// The key of the setting (ex: DebugGuiEnabled) /// [JsonPropertyName(name: "Key")] public required string Key { get; set; } /// /// The value related to the key (ex: true) /// [JsonPropertyName(name: "Value")] public required string Value { get; set; } } }