using System.Text.Json.Serialization;
namespace RecRoomArchive.Models.API.Setting
{
///
/// The players local settings and preferences
///
public class Setting
{
///
/// The key of the setting (ex: DebugGuiEnabled)
///
[JsonPropertyName(name: "Key")] public required string Key { get; set; }
///
/// The value related to the key (ex: true)
///
[JsonPropertyName(name: "Value")] public required string Value { get; set; }
}
}