Initialize repository
Added basic info to get in game for like...August 2016 ;-; It's not much but it's a start
This commit is contained in:
44
RecRoomArchive.Models/API/Players/AugustProfile.cs
Normal file
44
RecRoomArchive.Models/API/Players/AugustProfile.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// Extensions of data used in August 2016 Rec Room
|
||||
/// </summary>
|
||||
public class AugustProfile : BaseProfile
|
||||
{
|
||||
public AugustProfile(BaseProfile baseProfile)
|
||||
{
|
||||
Id = baseProfile.Id;
|
||||
Username = baseProfile.Username;
|
||||
DisplayName = baseProfile.DisplayName;
|
||||
XP = baseProfile.XP;
|
||||
Level = baseProfile.Level;
|
||||
Reputation = baseProfile.Reputation;
|
||||
Developer = baseProfile.Developer;
|
||||
Bio = baseProfile.Bio;
|
||||
RegistrationStatus = baseProfile.RegistrationStatus;
|
||||
CanReceiveInvites = baseProfile.CanReceiveInvites;
|
||||
ProfileImageName = baseProfile.ProfileImageName;
|
||||
JuniorProfile = baseProfile.JuniorProfile;
|
||||
ForceJuniorImages = baseProfile.ForceJuniorImages;
|
||||
PendingJunior = baseProfile.PendingJunior;
|
||||
HasBirthday = baseProfile.HasBirthday;
|
||||
HasEmail = baseProfile.HasEmail;
|
||||
AvoidJuniors = baseProfile.AvoidJuniors;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used in early versions of Rec Room from 2016 as the players DisplayName
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Name")] public string Name => DisplayName;
|
||||
/// <summary>
|
||||
/// The SteamID of the local player, used in 2016
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "SteamID")] public ulong SteamID { get; set; }
|
||||
/// <summary>
|
||||
/// The..gender?? of the local player, this isn't used by Rec Room at all so I'm guessing whoever made their webmanager just added this to add it
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Gender")] public string Gender { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
84
RecRoomArchive.Models/API/Players/BaseProfile.cs
Normal file
84
RecRoomArchive.Models/API/Players/BaseProfile.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// The profile of the player from 2016-2019
|
||||
/// </summary>
|
||||
public class BaseProfile
|
||||
{
|
||||
/// <summary>
|
||||
/// The unique id of the player
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Id")] public ulong Id { get; set; }
|
||||
/// <summary>
|
||||
/// The username of the player. This usually doesn't show up in game until around 2017...
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Username")] public string Username { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// The display name of the player, this is what's most commonly used in game and is seen on the players nametag
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "DisplayName")] public string DisplayName { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// The XP of the player, this determines how much XP is required until the next level up but because this is a local server, who gaf
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "XP")] public int XP { get; set; } = 0;
|
||||
/// <summary>
|
||||
/// The level of the player, usually in a range from 1-30 or 1-50 depending on your time period
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Level")] public int Level { get; set; } = 1;
|
||||
/// <summary>
|
||||
/// The internal reputation of the player, reputation works in mysterious ways so I'm not too sure about this one...
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Reputation")] public float Reputation { get; set; } = 1.0f;
|
||||
/// <summary>
|
||||
/// If the player has a verified email on their Rec Room account (which they always will)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Verified")] public bool Verified => RegistrationStatus == RegistrationStatus.Registered;
|
||||
/// <summary>
|
||||
/// If the player is a developer of Rec Room (they always will be)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Developer")] public bool Developer { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The bio of the player, I need to find what build this is added in so I can add it to its model...
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Bio")] public string Bio { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// The registration status of the player, determined by if they have an email
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "RegistrationStatus")] public RegistrationStatus RegistrationStatus { get; set; } = RegistrationStatus.Registered;
|
||||
/// <summary>
|
||||
/// If the local player is allowed to recieve invites (junior restriction?)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "CanReceiveInvites")] public bool CanReceiveInvites { get; set; } = true;
|
||||
/// <summary>
|
||||
/// The image name of the player
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "ProfileImageName")] public string ProfileImageName { get; set; } = "DefaultProfileImage";
|
||||
/// <summary>
|
||||
/// If the player is allowed to recieve invites (junior restriction?)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "JuniorProfile")] public bool JuniorProfile { get; set; } = false;
|
||||
/// <summary>
|
||||
/// If the player is forced to only see alt images like a junior player
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "ForceJuniorImages")] public bool ForceJuniorImages { get; set; } = false;
|
||||
/// <summary>
|
||||
/// If the player is about to become a junior
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "PendingJunior")] public bool PendingJunior { get; set; } = false;
|
||||
/// <summary>
|
||||
/// If the player has a birthday on their account
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "HasBirthday")] public bool HasBirthday { get; set; } = true;
|
||||
/// <summary>
|
||||
/// If the player has an email on their account
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "HasEmail")] public bool HasEmail { get; set; } = true;
|
||||
/// <summary>
|
||||
/// If the player perfers to not matchmake with junior players, can be null
|
||||
/// </summary>
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull), JsonPropertyName(name: "AvoidJuniors")] public bool? AvoidJuniors { get; set; }
|
||||
}
|
||||
}
|
||||
9
RecRoomArchive.Models/API/Players/BlockDurationDTO.cs
Normal file
9
RecRoomArchive.Models/API/Players/BlockDurationDTO.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
public class BlockDurationDTO
|
||||
{
|
||||
[JsonPropertyName(name: "BlockedDuration")] public int BlockedDuration { get; set; } = 0;
|
||||
}
|
||||
}
|
||||
9
RecRoomArchive.Models/API/Players/PhoneNumberDTO.cs
Normal file
9
RecRoomArchive.Models/API/Players/PhoneNumberDTO.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
public class PhoneNumberDTO
|
||||
{
|
||||
[JsonPropertyName(name: "PhoneNumber")] public string PhoneNumber { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
21
RecRoomArchive.Models/API/Players/RegistrationStatus.cs
Normal file
21
RecRoomArchive.Models/API/Players/RegistrationStatus.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// The status of the players registration to Rec Room
|
||||
/// </summary>
|
||||
public enum RegistrationStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// This player has no email entered for Rec Room and may be prompted to enter one
|
||||
/// </summary>
|
||||
Unregistered,
|
||||
/// <summary>
|
||||
/// This player has a pending email from Rec Room that they have not accepted yet
|
||||
/// </summary>
|
||||
PendingEmailVerification,
|
||||
/// <summary>
|
||||
/// This player has a verified Rec Room Profile!
|
||||
/// </summary>
|
||||
Registered
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user