Initialize repository
Added basic info to get in game for like...August 2016 ;-; It's not much but it's a start
This commit is contained in:
10
RecRoomArchive.Models/API/Activities/CharadesWord.cs
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10
RecRoomArchive.Models/API/Activities/CharadesWord.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Activities
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{
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public class CharadesWord(string word, CharadesWordsDifficulty difficulty = CharadesWordsDifficulty.Easy)
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{
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[JsonPropertyName(name: "Difficulty")] public CharadesWordsDifficulty Difficulty { get; set; } = difficulty;
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[JsonPropertyName(name: "EN_US")] public string EN_US { get; set; } = word;
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}
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}
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namespace RecRoomArchive.Models.API.Activities
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{
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public enum CharadesWordsDifficulty
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{
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Easy,
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Hard
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}
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}
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23
RecRoomArchive.Models/API/Avatar/PlayerAvatar.cs
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23
RecRoomArchive.Models/API/Avatar/PlayerAvatar.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Avatar
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{
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/// <summary>
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/// The avatar of the player
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/// </summary>
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public class PlayerAvatar
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{
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/// <summary>
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/// The outfit that the player has on. This includes data like their hair model, torso, hats, glasses, torso, etc...
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/// </summary>
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[JsonPropertyName(name: "OutfitSelections")] public string OutfitSelections { get; set; } = string.Empty;
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/// <summary>
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/// The skin color guid of the player
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/// </summary>
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[JsonPropertyName(name: "SkinColor")] public string SkinColor { get; set; } = string.Empty;
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/// <summary>
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/// The hair color guid of the player
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/// </summary>
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[JsonPropertyName(name: "HairColor")] public string HairColor { get; set; } = string.Empty;
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}
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}
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10
RecRoomArchive.Models/API/Config/DailyObjective.cs
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10
RecRoomArchive.Models/API/Config/DailyObjective.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Config
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{
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public class DailyObjective
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{
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[JsonPropertyName(name: "type")] public ObjectiveType Type { get; set; }
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[JsonPropertyName(name: "score")] public int Score { get; set; }
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}
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}
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10
RecRoomArchive.Models/API/Config/GameConfig.cs
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10
RecRoomArchive.Models/API/Config/GameConfig.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Config
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{
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public class GameConfig
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{
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[JsonPropertyName(name: "Key")] public required string Key { get; set; }
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[JsonPropertyName(name: "Value")] public required string Value { get; set; }
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}
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}
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10
RecRoomArchive.Models/API/Config/LevelProgressionMap.cs
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10
RecRoomArchive.Models/API/Config/LevelProgressionMap.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Config
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{
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public class LevelProgressionMap(int level, int requiredXp)
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{
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[JsonPropertyName(name: "Level")] public int Level { get; set; } = level;
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[JsonPropertyName(name: "RequiredXp")] public int RequiredXp { get; set; } = requiredXp;
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}
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}
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10
RecRoomArchive.Models/API/Config/MatchmakingParams.cs
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10
RecRoomArchive.Models/API/Config/MatchmakingParams.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Config
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{
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public class MatchmakingParams
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{
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[JsonPropertyName(name: "PreferFullRoomsFrequency")] public float PreferFullRoomsFrequency { get; set; } = 1.0f;
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[JsonPropertyName(name: "PreferEmptyRoomsFrequency")] public float PreferEmptyRoomsFrequency { get; set; } = 0.0f;
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}
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}
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139
RecRoomArchive.Models/API/Config/ObjectiveType.cs
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139
RecRoomArchive.Models/API/Config/ObjectiveType.cs
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namespace RecRoomArchive.Models.API.Config
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{
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public enum ObjectiveType
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{
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Default = -1,
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FirstSessionOfDay = 1,
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AddAFriend,
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PartyUp,
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AllOtherChallenges,
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LevelUp,
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CheerAPlayer,
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PointedAtPlayer,
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CheerARoom,
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SubscribeToPlayer,
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DailyObjective1,
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DailyObjective2,
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DailyObjective3,
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AllDailyObjectives,
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CompleteAnyDaily,
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CompleteAnyWeekly,
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OOBE_GoToLockerRoom = 20,
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OOBE_GoToActivity,
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OOBE_FinishActivity,
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NUX_PunchcardObjective = 25,
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NUX_AllPunchcardObjectives,
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GoToRecCenter = 30,
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FinishActivity,
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VisitACustomRoom,
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CreateACustomRoom,
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ScoreBasketInRecCenter = 35,
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UploadPhotoToRecNet,
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UpdatePlayerBio,
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SaveOutfitSlot,
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PurchaseClothingItem,
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PurchaseNonClothingItem,
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DrinkWater,
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ColorOnWhiteboard,
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SetBasketballSkin,
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ThrowBasketball,
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PlaceInventionInDorm,
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ChangeDormRoomSkin,
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ToggleOwnedClothes,
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EquipHat,
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LoadOutfit,
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SaveNewOutfitSlot,
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SpawnCamera,
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TakeSelfie,
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PrintSelfie,
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TakePictureOfPlayer,
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PrintPictureOfPlayer,
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PublishSelfieWithPlayer,
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SpawnFoodWithOtherPlayers,
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EmoteInRecCenter,
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SendRoomChatInRecCenter,
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UseFrendotron,
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GoToDormRoom,
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VisitSpecificRoom,
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VisitPublicRRO,
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VisitPublicRoomBySource,
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FavoriteARoom,
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TakePhotoWithFilter,
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OpenYourPlayerProfile,
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OpenOnlineStatusModal,
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ChangeProfilePicture,
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ChangePlayerDisplayName,
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ChangePlayerDescriptionText,
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OpenPlayerPronounsModal,
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OpenOtherPlayersProfile,
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VisitPlayersPortfolio,
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FavoriteAFriend,
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CharadesGames = 100,
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CharadesWinsPerformer,
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CharadesWinsGuesser,
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DiscGolfWins = 200,
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DiscGolfGames,
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DiscGolfHolesUnderPar,
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DodgeballWins = 300,
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DodgeballGames,
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DodgeballHits,
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PaddleballGames = 400,
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PaddleballWins,
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PaddleballScores,
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PaintballAnyModeGames = 500,
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PaintballAnyModeWins,
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PaintballAnyModeHits,
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PaintballCTFWins = 600,
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PaintballCTFGames,
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PaintballCTFHits,
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PaintballFlagCaptures,
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PaintballTeamBattleWins = 700,
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PaintballTeamBattleGames,
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PaintballTeamBattleHits,
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PaintballFreeForAllWins = 710,
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PaintballFreeForAllGames,
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PaintballFreeForAllHits,
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SoccerWins = 800,
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SoccerGames,
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SoccerGoals,
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BowlingGames = 900,
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BowlingWins,
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BowlingStrike,
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QuestGames = 1000,
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QuestWins,
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QuestPlayerRevives,
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QuestEnemyKills,
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QuestGames_Goblin1 = 1010,
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QuestWins_Goblin1,
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QuestPlayerRevives_Goblin1,
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QuestEnemyKills_Goblin1,
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QuestGames_Goblin2 = 1020,
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QuestWins_Goblin2,
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QuestPlayerRevives_Goblin2,
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QuestEnemyKills_Goblin2,
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QuestGames_Scifi1 = 1030,
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QuestWins_Scifi1,
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QuestPlayerRevives_Scifi1,
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QuestEnemyKills_Scifi1,
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QuestGames_Pirate1 = 1040,
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QuestWins_Pirate1,
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QuestPlayerRevives_Pirate1,
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QuestEnemyKills_Pirate1,
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QuestGames_Dracula1 = 1050,
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QuestWins_Dracula1,
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QuestPlayerRevives_Dracula1,
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QuestEnemyKills_Dracula1,
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ArenaGames = 2000,
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ArenaWins,
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ArenaPlayerRevives,
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ArenaHeroTags,
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ArenaBotTags,
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RecRoyaleGames = 3000,
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RecRoyaleWins,
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RecRoyaleTags,
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StuntRunnerGames = 4000,
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StuntRunnerWins,
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RecRallyGames = 5000,
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RecRallyWins
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}
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}
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10
RecRoomArchive.Models/API/Config/PhotonConfig.cs
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10
RecRoomArchive.Models/API/Config/PhotonConfig.cs
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using System.Text.Json.Serialization;
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namespace RecRoomArchive.Models.API.Config
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{
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public class PhotonConfig
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{
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[JsonPropertyName(name: "CloudRegion")] public string CloudRegion { get; set; } = "us";
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[JsonPropertyName(name: "CrcCheckEnabled")] public bool CrcCheckEnabled { get; set; } = true;
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}
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}
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16
RecRoomArchive.Models/API/Config/RecRoomConfig.cs
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16
RecRoomArchive.Models/API/Config/RecRoomConfig.cs
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using System.Text.Json.Serialization;
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using System.Xml.Linq;
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namespace RecRoomArchive.Models.API.Config
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{
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public class RecRoomConfig
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{
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[JsonPropertyName(name: "MessageOfTheDay")] public string MessageOfTheDay { get; set; } = string.Empty;
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[JsonPropertyName(name: "CdnBaseUri")] public string CdnBaseUri { get; set; } = string.Empty;
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[JsonPropertyName(name: "MatchmakingParams")] public required MatchmakingParams MatchmakingParams { get; set; }
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[JsonPropertyName(name: "LevelProgressionMaps")] public required List<LevelProgressionMap> LevelProgressionMaps { get; set; }
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[JsonPropertyName(name: "DailyObjectives")] public required DailyObjective[][] DailyObjectives { get; set; }
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[JsonPropertyName(name: "PhotonConfig")] public required PhotonConfig PhotonConfig { get; set; }
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[JsonPropertyName(name: "ConfigTable")] public required List<GameConfig> ConfigTable { get; set; }
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}
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}
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@@ -0,0 +1,12 @@
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namespace RecRoomArchive.Models.API.Messages
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{
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public enum GameInviteResponseDetails
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{
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Declined,
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Accepted,
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ComeToMe,
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GiveMe2,
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GiveMe5,
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GiveMe10
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}
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}
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9
RecRoomArchive.Models/API/Messages/MessageType.cs
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9
RecRoomArchive.Models/API/Messages/MessageType.cs
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namespace RecRoomArchive.Models.API.Messages
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{
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public enum MessageType
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{
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GameInvite,
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GameInviteResponse,
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GameJoinFailed
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}
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||||
}
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21
RecRoomArchive.Models/API/Platform/PlatformMask.cs
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21
RecRoomArchive.Models/API/Platform/PlatformMask.cs
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||||
namespace RecRoomArchive.Models.API.Platform
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||||
{
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||||
/// <summary>
|
||||
/// The types of platforms that Rec Room has support for...as a mask!
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||||
/// </summary>
|
||||
[Flags]
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||||
public enum PlatformMask
|
||||
{
|
||||
None = 0,
|
||||
Steam = 1,
|
||||
Oculus = 2,
|
||||
PlayStation = 4,
|
||||
Xbox = 8,
|
||||
RecNet = 16,
|
||||
IOS = 32,
|
||||
GooglePlay = 64,
|
||||
Standalone = 128,
|
||||
Pico = 256,
|
||||
All = -1
|
||||
}
|
||||
}
|
||||
19
RecRoomArchive.Models/API/Platform/PlatformType.cs
Normal file
19
RecRoomArchive.Models/API/Platform/PlatformType.cs
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@@ -0,0 +1,19 @@
|
||||
namespace RecRoomArchive.Models.API.Platform
|
||||
{
|
||||
/// <summary>
|
||||
/// The types of platforms that Rec Room has support for
|
||||
/// </summary>
|
||||
public enum PlatformType
|
||||
{
|
||||
All = -1,
|
||||
Steam,
|
||||
Oculus,
|
||||
PlayStation,
|
||||
Xbox,
|
||||
RecNet,
|
||||
IOS,
|
||||
GooglePlay,
|
||||
Standalone,
|
||||
Pico
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using RecRoomArchive.Models.API.Platform;
|
||||
|
||||
namespace RecRoomArchive.Models.API.PlatformLogin.Requests
|
||||
{
|
||||
public class BaseLoginRequest
|
||||
{
|
||||
public required PlatformType Platform { get; set; }
|
||||
public required string PlatformId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public required long ClientTimestamp { get; set; }
|
||||
public required string DeviceId { get; set; }
|
||||
public required long BuildTimestamp { get; set; }
|
||||
public required string AuthParams { get; set; }
|
||||
public required string Verify { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.PlatformLogin.Responses
|
||||
{
|
||||
public class BaseLoginResponse
|
||||
{
|
||||
[JsonPropertyName(name: "Token")]
|
||||
public string Token { get; set; } = string.Empty;
|
||||
|
||||
[JsonPropertyName(name: "PlayerId")]
|
||||
public ulong PlayerId { get; set; }
|
||||
}
|
||||
}
|
||||
44
RecRoomArchive.Models/API/Players/AugustProfile.cs
Normal file
44
RecRoomArchive.Models/API/Players/AugustProfile.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// Extensions of data used in August 2016 Rec Room
|
||||
/// </summary>
|
||||
public class AugustProfile : BaseProfile
|
||||
{
|
||||
public AugustProfile(BaseProfile baseProfile)
|
||||
{
|
||||
Id = baseProfile.Id;
|
||||
Username = baseProfile.Username;
|
||||
DisplayName = baseProfile.DisplayName;
|
||||
XP = baseProfile.XP;
|
||||
Level = baseProfile.Level;
|
||||
Reputation = baseProfile.Reputation;
|
||||
Developer = baseProfile.Developer;
|
||||
Bio = baseProfile.Bio;
|
||||
RegistrationStatus = baseProfile.RegistrationStatus;
|
||||
CanReceiveInvites = baseProfile.CanReceiveInvites;
|
||||
ProfileImageName = baseProfile.ProfileImageName;
|
||||
JuniorProfile = baseProfile.JuniorProfile;
|
||||
ForceJuniorImages = baseProfile.ForceJuniorImages;
|
||||
PendingJunior = baseProfile.PendingJunior;
|
||||
HasBirthday = baseProfile.HasBirthday;
|
||||
HasEmail = baseProfile.HasEmail;
|
||||
AvoidJuniors = baseProfile.AvoidJuniors;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used in early versions of Rec Room from 2016 as the players DisplayName
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Name")] public string Name => DisplayName;
|
||||
/// <summary>
|
||||
/// The SteamID of the local player, used in 2016
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "SteamID")] public ulong SteamID { get; set; }
|
||||
/// <summary>
|
||||
/// The..gender?? of the local player, this isn't used by Rec Room at all so I'm guessing whoever made their webmanager just added this to add it
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Gender")] public string Gender { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
84
RecRoomArchive.Models/API/Players/BaseProfile.cs
Normal file
84
RecRoomArchive.Models/API/Players/BaseProfile.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// The profile of the player from 2016-2019
|
||||
/// </summary>
|
||||
public class BaseProfile
|
||||
{
|
||||
/// <summary>
|
||||
/// The unique id of the player
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Id")] public ulong Id { get; set; }
|
||||
/// <summary>
|
||||
/// The username of the player. This usually doesn't show up in game until around 2017...
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Username")] public string Username { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// The display name of the player, this is what's most commonly used in game and is seen on the players nametag
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "DisplayName")] public string DisplayName { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// The XP of the player, this determines how much XP is required until the next level up but because this is a local server, who gaf
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "XP")] public int XP { get; set; } = 0;
|
||||
/// <summary>
|
||||
/// The level of the player, usually in a range from 1-30 or 1-50 depending on your time period
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Level")] public int Level { get; set; } = 1;
|
||||
/// <summary>
|
||||
/// The internal reputation of the player, reputation works in mysterious ways so I'm not too sure about this one...
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Reputation")] public float Reputation { get; set; } = 1.0f;
|
||||
/// <summary>
|
||||
/// If the player has a verified email on their Rec Room account (which they always will)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Verified")] public bool Verified => RegistrationStatus == RegistrationStatus.Registered;
|
||||
/// <summary>
|
||||
/// If the player is a developer of Rec Room (they always will be)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Developer")] public bool Developer { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The bio of the player, I need to find what build this is added in so I can add it to its model...
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Bio")] public string Bio { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// The registration status of the player, determined by if they have an email
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "RegistrationStatus")] public RegistrationStatus RegistrationStatus { get; set; } = RegistrationStatus.Registered;
|
||||
/// <summary>
|
||||
/// If the local player is allowed to recieve invites (junior restriction?)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "CanReceiveInvites")] public bool CanReceiveInvites { get; set; } = true;
|
||||
/// <summary>
|
||||
/// The image name of the player
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "ProfileImageName")] public string ProfileImageName { get; set; } = "DefaultProfileImage";
|
||||
/// <summary>
|
||||
/// If the player is allowed to recieve invites (junior restriction?)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "JuniorProfile")] public bool JuniorProfile { get; set; } = false;
|
||||
/// <summary>
|
||||
/// If the player is forced to only see alt images like a junior player
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "ForceJuniorImages")] public bool ForceJuniorImages { get; set; } = false;
|
||||
/// <summary>
|
||||
/// If the player is about to become a junior
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "PendingJunior")] public bool PendingJunior { get; set; } = false;
|
||||
/// <summary>
|
||||
/// If the player has a birthday on their account
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "HasBirthday")] public bool HasBirthday { get; set; } = true;
|
||||
/// <summary>
|
||||
/// If the player has an email on their account
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "HasEmail")] public bool HasEmail { get; set; } = true;
|
||||
/// <summary>
|
||||
/// If the player perfers to not matchmake with junior players, can be null
|
||||
/// </summary>
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull), JsonPropertyName(name: "AvoidJuniors")] public bool? AvoidJuniors { get; set; }
|
||||
}
|
||||
}
|
||||
9
RecRoomArchive.Models/API/Players/BlockDurationDTO.cs
Normal file
9
RecRoomArchive.Models/API/Players/BlockDurationDTO.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
public class BlockDurationDTO
|
||||
{
|
||||
[JsonPropertyName(name: "BlockedDuration")] public int BlockedDuration { get; set; } = 0;
|
||||
}
|
||||
}
|
||||
9
RecRoomArchive.Models/API/Players/PhoneNumberDTO.cs
Normal file
9
RecRoomArchive.Models/API/Players/PhoneNumberDTO.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
public class PhoneNumberDTO
|
||||
{
|
||||
[JsonPropertyName(name: "PhoneNumber")] public string PhoneNumber { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
21
RecRoomArchive.Models/API/Players/RegistrationStatus.cs
Normal file
21
RecRoomArchive.Models/API/Players/RegistrationStatus.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace RecRoomArchive.Models.API.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// The status of the players registration to Rec Room
|
||||
/// </summary>
|
||||
public enum RegistrationStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// This player has no email entered for Rec Room and may be prompted to enter one
|
||||
/// </summary>
|
||||
Unregistered,
|
||||
/// <summary>
|
||||
/// This player has a pending email from Rec Room that they have not accepted yet
|
||||
/// </summary>
|
||||
PendingEmailVerification,
|
||||
/// <summary>
|
||||
/// This player has a verified Rec Room Profile!
|
||||
/// </summary>
|
||||
Registered
|
||||
}
|
||||
}
|
||||
19
RecRoomArchive.Models/API/Setting/Setting.cs
Normal file
19
RecRoomArchive.Models/API/Setting/Setting.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace RecRoomArchive.Models.API.Setting
|
||||
{
|
||||
/// <summary>
|
||||
/// The players local settings and preferences
|
||||
/// </summary>
|
||||
public class Setting
|
||||
{
|
||||
/// <summary>
|
||||
/// The key of the setting (ex: DebugGuiEnabled)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Key")] public required string Key { get; set; }
|
||||
/// <summary>
|
||||
/// The value related to the key (ex: true)
|
||||
/// </summary>
|
||||
[JsonPropertyName(name: "Value")] public required string Value { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user