using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Radium.PingPongPatch.Managers;
using UnityEngine;
namespace Radium.PingPongPatch;
[BepInPlugin("com.radium.pingpong", "Radium.PingPongPatch", "1.0.0")]
internal class Plugin : BasePlugin
{
internal static new ManualLogSource Log;
#region Config
///
/// If this plugin should be enabled or not or if we should break before anything gets patched
///
internal static ConfigEntry Enabled;
///
/// Determines if we should show a UI for FPS
///
internal static ConfigEntry ShowFPS;
///
/// Determines if we should show a UI for local ping
///
internal static ConfigEntry ShowPing;
#endregion
public override void Load()
{
Log = base.Log;
Enabled = Config.Bind(section: "General", key: "Enabled", defaultValue: true, description: "Determines if the patch is enabled.");
if (!Enabled.Value) return;
ShowFPS = Config.Bind(section: "General", key: "Show FPS", defaultValue: true, description: "Determines if we should show a UI for FPS");
ShowPing = Config.Bind(section: "General", key: "Show Ping", defaultValue: true, description: "Determines if we should show a UI for local ping");
AddComponent();
Log.LogInfo($"Ping, pong, ping, pong, ping, pong! Scram, you two! This is my bedroom now! No way, this is our REC ROOM");
}
}