Ignore assembly references, add project, modify README

This commit is contained in:
2026-06-07 05:10:01 -07:00
parent ddad08bc2a
commit 2e38e86fe2
6 changed files with 141 additions and 0 deletions

1
.gitignore vendored
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@@ -400,3 +400,4 @@ FodyWeavers.xsd
# JetBrains Rider
*.sln.iml
/AssemblyReferences

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using System;
using UnityEngine;
namespace Radium.PingPongPatch.Managers;
public sealed class PingPongManager(IntPtr ptr) : MonoBehaviour(ptr)
{
private PerformanceCounters performanceCounters;
private void Awake()
=> performanceCounters = FindObjectOfType<PerformanceCounters>();
private void OnGUI()
{
if (performanceCounters == null)
{
performanceCounters = FindObjectOfType<PerformanceCounters>();
if (performanceCounters == null)
return;
}
var x = 0f;
if (Plugin.ShowFPS.Value)
{
var fps = performanceCounters.JLBFLIBDIIN;
var text = $"FPS: {fps:F1}";
var size = GUI.skin.label.CalcSize(new GUIContent(text));
GUI.Box(new Rect(x, 0, size.x + 12, 22), string.Empty);
GUI.Label(new Rect(x + 6, 1, size.x, 20), text);
x += size.x + 12;
}
if (Plugin.ShowPing.Value)
{
var ping = performanceCounters.GABBHJIKILN;
var text = $"Ping: {ping}ms";
var size = GUI.skin.label.CalcSize(new GUIContent(text));
var t = Mathf.Clamp01(ping / 270f);
var oldColor = GUI.contentColor;
GUI.contentColor = t < 0.5f ? Color.Lerp(Color.green, Color.yellow, t * 2f) : Color.Lerp(Color.yellow, Color.red, (t - 0.5f) * 2f);
GUI.Box(new Rect(x, 0, size.x + 12, 22), string.Empty);
GUI.Label(new Rect(x + 6, 1, size.x, 20), text);
GUI.contentColor = oldColor;
}
}
}

45
Plugin.cs Normal file
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using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Radium.PingPongPatch.Managers;
using UnityEngine;
namespace Radium.PingPongPatch;
[BepInPlugin("com.radium.pingpong", "Radium.PingPongPatch", "1.0.0")]
internal class Plugin : BasePlugin
{
internal static new ManualLogSource Log;
#region Config
/// <summary>
/// If this plugin should be enabled or not or if we should break before anything gets patched
/// </summary>
internal static ConfigEntry<bool> Enabled;
/// <summary>
/// Determines if we should show a UI for FPS
/// </summary>
internal static ConfigEntry<bool> ShowFPS;
/// <summary>
/// Determines if we should show a UI for local ping
/// </summary>
internal static ConfigEntry<bool> ShowPing;
#endregion
public override void Load()
{
Log = base.Log;
Enabled = Config.Bind(section: "General", key: "Enabled", defaultValue: true, description: "Determines if the patch is enabled.");
if (!Enabled.Value) return;
ShowFPS = Config.Bind(section: "General", key: "Show FPS", defaultValue: true, description: "Determines if we should show a UI for FPS");
ShowPing = Config.Bind(section: "General", key: "Show Ping", defaultValue: true, description: "Determines if we should show a UI for local ping");
AddComponent<PingPongManager>();
Log.LogInfo($"Ping, pong, ping, pong, ping, pong! Scram, you two! This is my bedroom now! No way, this is our REC ROOM");
}
}

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@@ -1,5 +1,7 @@
# Radium.PingPongPatch
![Ping Pong](media/ping-pong.gif)
Scram you two, this is my bedroom now! No way, this is our REC ROOM
Displays FPS and Ping on screen platforms of Radium

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>Radium.PingPongPatch</AssemblyName>
<Product>pingpong</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>Radium.PingPongPatch</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>AssemblyReferences\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>AssemblyReferences\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>AssemblyReferences\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>AssemblyReferences\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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