Ignore assembly references, add project, modify README

This commit is contained in:
2026-06-07 05:10:01 -07:00
parent ddad08bc2a
commit 2e38e86fe2
6 changed files with 141 additions and 0 deletions

1
.gitignore vendored
View File

@@ -400,3 +400,4 @@ FodyWeavers.xsd
# JetBrains Rider # JetBrains Rider
*.sln.iml *.sln.iml
/AssemblyReferences

View File

@@ -0,0 +1,55 @@
using System;
using UnityEngine;
namespace Radium.PingPongPatch.Managers;
public sealed class PingPongManager(IntPtr ptr) : MonoBehaviour(ptr)
{
private PerformanceCounters performanceCounters;
private void Awake()
=> performanceCounters = FindObjectOfType<PerformanceCounters>();
private void OnGUI()
{
if (performanceCounters == null)
{
performanceCounters = FindObjectOfType<PerformanceCounters>();
if (performanceCounters == null)
return;
}
var x = 0f;
if (Plugin.ShowFPS.Value)
{
var fps = performanceCounters.JLBFLIBDIIN;
var text = $"FPS: {fps:F1}";
var size = GUI.skin.label.CalcSize(new GUIContent(text));
GUI.Box(new Rect(x, 0, size.x + 12, 22), string.Empty);
GUI.Label(new Rect(x + 6, 1, size.x, 20), text);
x += size.x + 12;
}
if (Plugin.ShowPing.Value)
{
var ping = performanceCounters.GABBHJIKILN;
var text = $"Ping: {ping}ms";
var size = GUI.skin.label.CalcSize(new GUIContent(text));
var t = Mathf.Clamp01(ping / 270f);
var oldColor = GUI.contentColor;
GUI.contentColor = t < 0.5f ? Color.Lerp(Color.green, Color.yellow, t * 2f) : Color.Lerp(Color.yellow, Color.red, (t - 0.5f) * 2f);
GUI.Box(new Rect(x, 0, size.x + 12, 22), string.Empty);
GUI.Label(new Rect(x + 6, 1, size.x, 20), text);
GUI.contentColor = oldColor;
}
}
}

45
Plugin.cs Normal file
View File

@@ -0,0 +1,45 @@
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Radium.PingPongPatch.Managers;
using UnityEngine;
namespace Radium.PingPongPatch;
[BepInPlugin("com.radium.pingpong", "Radium.PingPongPatch", "1.0.0")]
internal class Plugin : BasePlugin
{
internal static new ManualLogSource Log;
#region Config
/// <summary>
/// If this plugin should be enabled or not or if we should break before anything gets patched
/// </summary>
internal static ConfigEntry<bool> Enabled;
/// <summary>
/// Determines if we should show a UI for FPS
/// </summary>
internal static ConfigEntry<bool> ShowFPS;
/// <summary>
/// Determines if we should show a UI for local ping
/// </summary>
internal static ConfigEntry<bool> ShowPing;
#endregion
public override void Load()
{
Log = base.Log;
Enabled = Config.Bind(section: "General", key: "Enabled", defaultValue: true, description: "Determines if the patch is enabled.");
if (!Enabled.Value) return;
ShowFPS = Config.Bind(section: "General", key: "Show FPS", defaultValue: true, description: "Determines if we should show a UI for FPS");
ShowPing = Config.Bind(section: "General", key: "Show Ping", defaultValue: true, description: "Determines if we should show a UI for local ping");
AddComponent<PingPongManager>();
Log.LogInfo($"Ping, pong, ping, pong, ping, pong! Scram, you two! This is my bedroom now! No way, this is our REC ROOM");
}
}

View File

@@ -1,5 +1,7 @@
# Radium.PingPongPatch # Radium.PingPongPatch
![Ping Pong](media/ping-pong.gif)
Scram you two, this is my bedroom now! No way, this is our REC ROOM Scram you two, this is my bedroom now! No way, this is our REC ROOM
Displays FPS and Ping on screen platforms of Radium Displays FPS and Ping on screen platforms of Radium

View File

@@ -0,0 +1,38 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>Radium.PingPongPatch</AssemblyName>
<Product>pingpong</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>Radium.PingPongPatch</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>AssemblyReferences\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>AssemblyReferences\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>AssemblyReferences\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>AssemblyReferences\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

BIN
media/ping-pong.gif Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 MiB