Ignore assembly references, add project, modify README
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55
Managers/PingPongManager.cs
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55
Managers/PingPongManager.cs
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using System;
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using UnityEngine;
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namespace Radium.PingPongPatch.Managers;
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public sealed class PingPongManager(IntPtr ptr) : MonoBehaviour(ptr)
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{
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private PerformanceCounters performanceCounters;
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private void Awake()
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=> performanceCounters = FindObjectOfType<PerformanceCounters>();
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private void OnGUI()
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{
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if (performanceCounters == null)
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{
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performanceCounters = FindObjectOfType<PerformanceCounters>();
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if (performanceCounters == null)
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return;
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}
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var x = 0f;
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if (Plugin.ShowFPS.Value)
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{
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var fps = performanceCounters.JLBFLIBDIIN;
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var text = $"FPS: {fps:F1}";
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var size = GUI.skin.label.CalcSize(new GUIContent(text));
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GUI.Box(new Rect(x, 0, size.x + 12, 22), string.Empty);
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GUI.Label(new Rect(x + 6, 1, size.x, 20), text);
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x += size.x + 12;
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}
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if (Plugin.ShowPing.Value)
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{
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var ping = performanceCounters.GABBHJIKILN;
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var text = $"Ping: {ping}ms";
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var size = GUI.skin.label.CalcSize(new GUIContent(text));
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var t = Mathf.Clamp01(ping / 270f);
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var oldColor = GUI.contentColor;
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GUI.contentColor = t < 0.5f ? Color.Lerp(Color.green, Color.yellow, t * 2f) : Color.Lerp(Color.yellow, Color.red, (t - 0.5f) * 2f);
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GUI.Box(new Rect(x, 0, size.x + 12, 22), string.Empty);
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GUI.Label(new Rect(x + 6, 1, size.x, 20), text);
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GUI.contentColor = oldColor;
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}
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}
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}
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