diff --git a/Plugin.cs b/Plugin.cs
new file mode 100644
index 0000000..2c957f6
--- /dev/null
+++ b/Plugin.cs
@@ -0,0 +1,59 @@
+using BepInEx;
+using BepInEx.Configuration;
+using BepInEx.Logging;
+using BepInEx.Unity.IL2CPP;
+using HarmonyLib;
+using RecRoom.Systems;
+using System;
+
+namespace Radium.InputManagerPatch
+{
+ ///
+ /// Patch for InputManager in Radium's 2021 build to set the input type to whatever you desire!
+ ///
+ [BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
+ public class Plugin : BasePlugin
+ {
+ internal static new ManualLogSource Log;
+
+ internal static readonly Harmony _harmony = new(MyPluginInfo.PLUGIN_GUID);
+
+ ///
+ /// The input type we wish to set. If no value is provided, it defaults to SteamVR_Vive.
+ ///
+ internal static ConfigEntry VRInputDeviceType;
+
+ public override void Load()
+ {
+ Log = base.Log;
+
+ // The valid input types to print in our config
+ var inputTypes = string.Join(", ", Enum.GetNames(typeof(InputManager.LNEHPBFDEGG)));
+
+ VRInputDeviceType = Config.Bind(
+ section: "Input",
+ key: "VRInputDeviceType",
+ defaultValue: InputManager.LNEHPBFDEGG.SteamVR_Vive,
+ description: $"Fixed input mode. Valid options are: {inputTypes}");
+
+ Log.LogInfo($"{MyPluginInfo.PLUGIN_GUID} loaded!");
+#if DEBUG
+ Log.LogInfo(VRInputDeviceType.Value);
+#endif
+ _harmony.PatchAll();
+ }
+
+ ///
+ /// Sets GetVRInputMode (NACIMCNEHMP) of InputManager to whatever we desire!
+ ///
+ [HarmonyPatch(typeof(InputManager), "NACIMCNEHMP")]
+ public class InputManagerPatch()
+ {
+ private static bool Prefix(ref InputManager.LNEHPBFDEGG __result)
+ {
+ __result = Plugin.VRInputDeviceType.Value;
+ return false;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Radium.InputManagerPatch.csproj b/Radium.InputManagerPatch.csproj
new file mode 100644
index 0000000..db4bc3c
--- /dev/null
+++ b/Radium.InputManagerPatch.csproj
@@ -0,0 +1,28 @@
+
+
+
+ net6.0
+ Radium.InputManagerPatch
+ Awesome patch for InputManager in Radium's 2021 build to set the input type to whatever you desire!
+ 1.0.0
+ true
+ latest
+
+ https://api.nuget.org/v3/index.json;
+ https://nuget.bepinex.dev/v3/index.json;
+ https://nuget.samboy.dev/v3/index.json
+
+ Radium.InputManagerPatch
+
+
+
+
+
+
+
+
+
+ AssemblyReferences\Assembly-CSharp.dll
+
+
+
\ No newline at end of file